What is another word for elementals?

Pronunciation: [ˌɛlɪmˈɛntə͡lz] (IPA)

Elementals are supernatural spirits or beings that are associated with the four elements, namely earth, air, fire, and water. Other synonyms for elementals include nature spirits, elemental beings, elemental creatures, elementals of nature, spirits of nature, and elemental forces. These creatures are believed to inhabit natural settings and can manifest in various forms such as faeries, elves, gnomes, and sprites. They are believed to be intermediaries between humans and the natural world, with the power to control their respective elements. These elemental beings are often depicted in folklore and mythologies, and their existence is believed by many people around the world to this day.

What are the hypernyms for Elementals?

A hypernym is a word with a broad meaning that encompasses more specific words called hyponyms.
  • Other hypernyms:

    spirits, Nature Spirits, magical beings, supernatural entities.

Usage examples for Elementals

This last idea, as well as the name 'pixy', gives some probability to the conclusion that, as applied to Cornwall, Mr. MacRitchie's theory represents a part of the truth, and that on to an already existing belief in elementals have been grafted exaggerated traditions of a dark pre-Celtic people.
"The Fairy-Faith in Celtic Countries"
W. Y. Evans Wentz
These beings are held to be normally imperceptible to human senses, but conditions may arise in which the 'astral plane' of the elementals and that part of the 'physical plane' in which, if one may so express it, some human being happens to be, may be in such a relation to one another that these and other spirits may be seen and heard.
"The Fairy-Faith in Celtic Countries"
W. Y. Evans Wentz
So we had to go over to the cigar store to get the note broken up into elementals.
"A Top-Floor Idyl"
George van Schaick

Famous quotes with Elementals

  • I’ve never found anything in occult literature that seemed to have a bearing. You know, the occult—very much like stories of supernatural horror—is a sort of game. Most religions, too. Believe in the game and accept its rules—or the premises of the story—and you can have the thrills or whatever it is you’re after. Accept the spirit world and you can see ghosts and talk to the dear departed. Accept Heaven and you can have the hope of eternal life and the reassurance of an all-powerful god working on your side. Accept Hell and you can have devils and demons, if that’s what you want. Accept—if only for story purposes—witchcraft, druidism, shamanism, magic or some modern variant and you can have werewolves, vampires, elementals. Or believe in the influence and power of a grave, an ancient house or monument, a dead religion, or an old stone with an inscription on it—and you can have inner things of the same general sort. But I’m thinking of the kind of horror—and wonder too, perhaps—that lies beyond any game, that’s bigger than any game, that’s fettered by no rules, conforms to no man-made theology, bows to no charms or protective rituals, that strides the world unseen and strikes without warning where it will, much the same as (though it’s of a different order of existence than all of these) lightning or the plague or the enemy atom bomb. The sort of horror that the whole fabric of civilization was designed to protect us from and make us forget. The horror about which all man’s learning tells us nothing.
    Fritz Leiber

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